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Role

For this Project I worked as a level designer.

Overview

Dough or Die is a cooking combat game. For this game I designed an arena for the combat stage based in a construction pit.

Work

Pre-Production

- For this project I was brought on as extra help. Which meant I was working off an existing framework.

- I had to adapt and work using references and a map that was half developed

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- My main goal with this project was to make a cohesive play space that felt realistic.

- I researched construction sites and turned that environment into an arena with appropriate hazards.

Greyboxing

First Pass

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- My first pass focused on verticality and allowing the player and enemy multiple ways to traverse.

- I also wanted to make the environment feel alive so I incorporated breakable objects in blue and hazards in red.

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Issues

- The biggest issue was player and enemy start. Their starts did not incentivize players to utilize the different map locations or hazards in any way.

Second Pass

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- On this pass I moved the player and enemy onto higher ground

- In this new layout the player and enemy both have a larger selection of routes to take

- The main issue with this layout is that the player has more routes and the enemy is still limited

Final Pass

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- The final pass aimed to solve the issues from the other two designs

- This design gave the player and enemy both three separate ways to traverse

- Many of these different routes utilize new hazards and breakable objects to change the feel wherever the player goes

- This final map was an amalgamation of design learned from the past iterations on the level as well as guide from the team lead.

- The deadline for this map was a week which required a quick turnaround and iteration process

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