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Overview

MAW was a project brought to life by a large group of dedicated game designers. We all worked on the project to get a basic understanding of multiplayer in Unreal Engine over a summer break from school. The project focuses on going out into a procedurally generated dungeon, killing monsters and feeding them back to the MAW.

Role

I worked on this project as a game designer and level designer

Work

Level Design

Before starting with our block outs the team dedicated to level design created a visual prototype/reference in Miro to use when creating each block out. (Click on gallery for more images)

Level design for this project had to be carefully curated since we were partially working with procedural generation we had to align the points of where doors would be located so they would snap together each time a dungeon was generated.

After we created our visual prototypes we got in engine and began creating the block outs and playtesting to ensure the connection points were set up correctly. (Click on gallery for more images)

Enemy Design

I also helped develop enemy concepts through attacks, behavior, enemy stats, and enemy drops (Click on gallery for more images)

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