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Overview

Set In Stone is a collaborative year long game design project run by the school of creative technology at SCAD. The purpose of this project is to create a precedent for using online multiplayer in games at SCAD! In this game players work together as cavemen, to explore and defend a vastly growing cave system from creatures that aim to snuff out their bonfire.

Role

On this project I worked as a level and game designer as well as on the technical side assisting with setting up online multiplayer and building a modular trap system!

Work

Level Design

Click on each image to learn more

Tech

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Helped to prototype the lobby for our game as well as work to focus on server travel for all parties simultaneously to the same level while storing player information.

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